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Golf Combine and Pitch Test

Practice approach and tee shots with GCQuad/GC3/GC2/GCHawk and FSX2020 similar to the Trackman Combine or Pitch Tests

One shot

Background

The idea comes from the Trackman Combine test . The quality of each of your shots is rated with a score between 0 and 100. Because I do not own a Trackman but a GCQuad from Foresight Sports I decided to implement my own “Combine Test” program that delivers (nearly) the same score numbers as the original Trackman Combine. As the algorithms to calculate combine scores are not public I collected as much Trackman data as I could find and analysed the combine score calculation with Excel. The results of this analysis are the parameters for the linear functions of the score calculation in my program that.

In addition my “Combine Test” program also rates each shot using the shots gained approach which is explained in detail in Mark Broadie’s Book Every Shot Counts.

Prerequisites to run my “Combine Test”

All you need is QCQuad , GC3, QC2 or GCHawk connected to FSX2020 and my 100% free and open source “Combine Test” program installed on your computer (my software could be easily modified to support other launch monitors, it just needs some ball and club data like carry distance or offline per shot in a CSV file or I could also provide an additional technical interface).

In FSX2020 you have to start the Practice Range and enable “Write Shots CSV” in the Settings: FSX2020 User Manual - General Settings

Every last shot data is now automatically exported to folder “C:/Program Files (x86)/Foresight Sports Experience/System/LastShot.CSV”

The “Combine Test” program reads this file and displays some shot data together with the points you get from the shots gained rating and the Trackman score.

If you have a 2 or more monitor setup (beamer + monitor or beamer + laptop display) you can run FSX2020 on the beamer to see the range and the ball flights and run the QCQuadCombineTest on the other monitor to see the ball/club data, shots gained and Trackman score.

Install

Create from source (see below) or just download and install the Latest Release named CombineTest-X.Y.Z.Setup.exe where X.Y.Z is the release number. As of version 1.2.6 self-update functionallity has been implemented. Updates are automatically downloaded and installed on the next start of the application.

When you see the “Windows protected your PC” message click on “More info” and “Run anyway” because I did not pay Microsoft for a code validation certificate.

Usage

Open app settings and select the method to read the shots CSV file that is written by FSX2020: Open settings IMPORTANT: if you use shots update type “Event (read all shots)” or “Polling” in version 2.4.0 you must first start a range session in FSX2020 and if the session has been created you can select a drill. This is necessary because for those shots update types the FSX2020 session json file is used instead of the last shot csv file. Therefore the latest session file has to be created before you select a drill. You do not have to start a new session in case you restart a drill or change to a different drill. Just make sure that if you start a drill no new session file will be created else the Combine Test App is confused by the mixture of session files. This will be improved in the next version.

Open settings

Create a new Player: Create player 1 Create player 2 Create player 3 Create player 4

Select one of the players: Select player

Select one of the predefined drill configurations: Predefined drills

Or add a new drill configurations or edit existing ones: Edit drill configuration

Execute the shots and see the dispersion and Shots Gained and Trackman Scores for the last stroke: One shot done

Or for all shots in current session (without dispersion): All shots

Shots Update Type

Starting from version 2.4 you can select between different shots update types:

Event - read only latest shot

This was the only shots update type before versions 2.4. Whenever a change in the shots CSV file written by FSX2020 is detected the Combine Test App is triggert and the latest shot (first data row in file) is considered to be a new shot in the current session. For me this works fine but some people reported that it takes up to 20 seconds until the lates shot data is displayed and they reported that sometimes shots are even “lost” because the Combine Test App only considers the first data row for each trigger event.

Event - read all shots

Whenever a change is detected in the current session JSON file by FSX2020 (you can find all session JSON files in the SessionData directory under “C:/Program Files (x86)/Foresight Sports Experience/SessionData/”) the Combine Test App is triggert and the all shots are read and all new shots are added to the current session. The idea of this shots update type is that still events are used to trigger the Combine Test App but all shots are read so that shots are cannot get “lost”.

Polling

The polling shots update type should be used if events are not triggered reliably on your computer. Polling always has to read all shots so there is no “read only latest shot” for polling. If you select this shots update type you also have to set the polling intervall. The shorter the intervall the better is the response of the Combine Test App but this also increases the load on your computer. After every polling intervall the current session JSON file has to be read and parsed completely in order to check for new shot data.

Drill Type

Starting from version 2.0 you can select between different drill types:

Trackman Combine and Shots gained

This drill type is what you already know from the Trackman Combine Test. You have a target and try to shoot as near as possible to the target. The lower the distance to the target the higher the score.

Spin

The Spin type is completely different. As you can already guess from the name you have to produce a lot of spin to get a high score. Each spin drill defines a landing area in percent or meter/yard. If your ball lands outside this corridor you get a zero score. If your ball is inside this corridor you get a score that depends on the total spin you created with your shot. The drill configuration defines the spin per meter/yard that you have to create in order to get a score of 100. If you create more or less spin you get a higher or lower score. The score is linearly dependent on the generated spin. So if you only create half of the predefined target spin per meter/yard you only get a score of 50. If you create two times the predefined target spin per meter/yard you get a score of 200.

In addition to the positive scores you can configure negative scores for coasting. The idea of the sprin drill is to generate “stopping power” (see for example https://wedgecraft.com). Therefore a long coasting should be avoided and leads to negative score if “Consider coasting behavior” is enabled in a spin drill’s configuration. If enabled you can define the maximum coasting that does not lead to a reduced score and the amount of additional coasting that leads to a score of -1.

Target Circle

This drill type is more like “Trackman Combine and Shots gained” but with another score computation. The Target Circle drills are good for Pitch training. The drill configuration defines two circles, one for a score of 100 (for example 2 yards or 1.8 meter) and one for a score of zero (for example 11 yards or 10 meter) in metes/yards or percent and target distances (for example from 30-65 yards or 28-60 meters). If your shot is outside or on the 0 score cirecle you get a score of 0. Between the 0 and the 100 score circle you get a score between 0 and 100. The score distribution is linear. Inside the 100 score circle the linear distribution is continued so that you get a score greater than 100.

As Few Strokes As Possible

Starting from version 3 you can play this variation of the target circle drill. If your shot lands in the target circle you are allowed to progress to the next distance. If not you can configure what happens: Retry the same distance again, drop back to previous distance, drop back to first distance or restart the drill. The aim of the game is to hit as few shots as possible to finish all distances.

Track your golf training data

Maybe you also want to check out my 100% free iOS App: Golf Logbook

Known inaccuracies

Please support me

With your data

Please support me by sharing your Trackman scores with me (if possible in Excel format). The more data I have the better my score calcualtion gets. To share it create a branch in this GitHub repo or mail it to golf.logbook@gmail.com.

Ideas for the next versions

For Developers

Technical Details

This program has been built using Node v16, Electron v6, React v18 and Typescript v4. You can define new Tests ( distances, green size, yards or meter, …) in file src/data/TestsConfiguration.json

After cloning the repo you can:

To Fix